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From 07/29/2021 to 08/04/2021
08/04/2021
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Bug XEO-10: Camera and Up vector not perpendicular for "corner positions" of nav cube (Subproject: Xeokit)updated by
Lindsay Kay on 08/04/2021 03:35 PM -
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Wieland Lindenthal Initial view now fixed in @xeokit/xeokit-bim-viewer 2.3.0-alpha.18
To fix, I copied the vectors from ...
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updated by
Wieland Lindenthal on 08/04/2021 01:51 PM -
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Lindsay Kay Any updates here? You said that you had fix but that wasn't published yet
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Bug XEO-10: Camera and Up vector not perpendicular for "corner positions" of nav cube (Subproject: Xeokit)updated by
Wieland Lindenthal on 08/04/2021 01:49 PM -
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Hey Lindsay Kay, the good news is that for corners of the nav cube you fixed the orthogonality in 2.30.alpha.17. The bad...
- Status changed from needs review to test failed
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08/01/2021
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Bug XEO-10: Camera and Up vector not perpendicular for "corner positions" of nav cube (Subproject: Xeokit)updated by
Eric Schubert on 08/01/2021 09:08 AM - Assignee changed from Eric Schubert to Wieland Lindenthal
07/29/2021
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Bug XEO-10: Camera and Up vector not perpendicular for "corner positions" of nav cube (Subproject: Xeokit)updated by
Lindsay Kay on 07/29/2021 12:27 PM -
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In case it's useful, the fix is also deployed here, in the standalone BIMViewer repo, no BCF functions though: https://x...
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Bug XEO-10: Camera and Up vector not perpendicular for "corner positions" of nav cube (Subproject: Xeokit)updated by
Lindsay Kay on 07/29/2021 12:24 PM -
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Eric Schubert Fixed, this time for real, with vectors calculated using rotation matrices. @xeokit/xeokit-bim-viewer 2.3....
- Status changed from test failed to needs review
- Assignee changed from Lindsay Kay to Eric Schubert
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